Interpersonal and Gaming Behaviors: Contrasting Players with and without Parasocial Relationships with Fictional Characters
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Parasocial relationships (PRs), one-sided imaginary relationships with media personae, have only recently been explored in the video gaming context, where they appear to influence players’ thoughts and behaviors. They are often assumed to arise from less connection and greater ostracism in day-to-day life, but this hypothesis has not been empirically tested. Further, no study has considered potential differences in interpersonal difficulties that players with PRs may have compared to those without PRs. The present study addresses these gaps using online data from 584 video gamers (Mage = 24.98, SD = 5.70; 81.6% male) recruited from various Reddit gaming communities. Participants completed measures assessing interpersonal difficulties (e.g., vindictiveness, social avoidance, exploitableness, nonassertiveness), satisfaction and frustration needs for competence, autonomy, and relatedness, as well as problematic video gaming (PVG), and video gaming motivations. Results did not support the loneliness and ostracized hypothesis in that players with and without PRs did not differ in connection to others or feeling rejected in their day-to-day life. However, compared to players without PRs, players with PRs report greater interpersonal difficulties. Thus, PRs do not appear to compensate for loneliness or rejection. Rather, it may be that individuals with PRs may experience interpersonal difficulties leading them to turn to PRs to fulfill social needs. Additional findings include players with PRs reporting greater hours of video gaming as well as more severe PVG and stronger fantasy gaming motives. These findings are discussed within the context of broader literature and avenues for further study are provided.