Construction and Visualization of Levels of Detail for High-Resolution LiDAR-Derived Digital Outcrop Models
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High-resolution LiDAR-derived three-dimensional (3D) digital outcrop models are crucial for detailed geological analysis. However, their massive data volumes often exceed the rendering and memory capacities of standard computer systems, posing significant visualization challenges. Although Level of Detail (LOD) techniques are well-established in Geographic Information Systems (GISs) and computer graphics, they still require customized design to address the unique characteristics of geological outcrops. This paper presents an automated method for constructing and visualizing LOD models specifically tailored to high-resolution LiDAR outcrops. The workflow begins with segmenting the single-body model based on texture coverage, followed by building an adaptive LOD tile pyramid for each segment using a pseudo-quadtree approach. The proposed LOD construction method incorporates several innovative components: segmentation based on texture coverage, an adaptive LOD tile pyramid using a pseudo-quadtree, and a feature-preserving mesh simplification algorithm that includes vertex sharpness constraint and boundary freezing strategy to maintain critical geological features. For visualization, a dynamic multi-scale loading and rendering mechanism is implemented using an LOD index with the OpenSceneGraph (OSG) engine. The results demonstrate that the proposed method effectively addresses the bottleneck of rendering massive outcrop models. The models loading time and average memory usage were reduced by more than 90%, while the average display frame rate reached around 60 FPS. It enables smooth, interactive visualization and provides a robust foundation for multi-scale geological interpretation.