Virtual Reality in Medical Education: Prometheus' Gift or Pandora's Box?

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Abstract

Virtual reality (VR) is a computer-generated simulation that resembles a real-world environment and allows the user to explore and interact with it. VR increases attention, interest, and motivation in learning, and it can be used anywhere and at any time. Situations that are difficult to simulate with real tools can be easily created by VR technology. VR enables repeatable experiences in a safe learning environment without the risk of harm to the student or patient. However, it can also cause some problems such as digital eye strain, VR sickness, addiction, and altered perceptions of reality. This review defines VR and its associated concepts, highlights the significant stages that VR technology has undergone from past to present, and presents the advantages it offers and the potential risks it brings to medical education. It aims to provide a comprehensive and up-to-date scientific foundation for its appropriate and effective use.

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