How Learning Environments affect University Students Employability Skills Development: Students and Staffs Views

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Abstract

Universities often teach students employability skills, such as interview techniques, in a lecture environment. However, due to a lack of engagement from both students and staff, alternative content and delivery methods are being explored. 3D Virtual Reality (VR) and 2D desktop computer simulations have previously been found to provide both an effective and engaging alternative learning environment. This paper explores whether using a 3D VR application could enhance undergraduate students' learning of interview skills compared to a 2D desktop application or a video focused lecture presentation. Two studies were conducted involving students and staff taking part in either one or three different learning environments (3D VR application, 2D desktop application and video lecture presentation). Participants' employability skills, user experience and immersive presence were assessed. University staff rated the 3D VR learning environment to be better for employability skills training, immersive presence and user experience compared to the 2D desktop and video focused lecture conditions. Students found the 3D VR environment to be a more enjoyable experience compared to the other two learning environments. This raises a question regarding the integration of 3D VR systems as an alternative for employability training

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