How Learning Environments affect University Students Employability Skills Development: Students and Staffs Views

Read the full article

Discuss this preprint

Start a discussion What are Sciety discussions?

Listed in

This article is not in any list yet, why not save it to one of your lists.
Log in to save this article

Abstract

Universities often teach students employability skills, such as interview techniques, in a classroom environment. However, due to a lack of engagement in these sessions from both students and staff, alternative content and delivery methods are being explored. Three-dimensional Virtual Reality (3D, VR) and two-dimensional (2D) desktop computer simulations have previously been found to provide both an effective and engaging alternative learning environment. This paper explores whether using a 3D VR application could enhance undergraduate students' learning of interview skills compared to a 2D desktop application or a video focused lecture presentation. Students and staff took part two studies: in either one or all three different learning environments (3D VR application, 2D desktop application and video lecture presentation). Participants' employability skills, user experience and immersive presence were assessed. University staff rated the 3D VR learning environment more effective for employability skills training, immersive presence and user experience compared to the 2D desktop and video focused lecture conditions. Students found the 3D VR environment to be a more enjoyable experience compared to the other two learning environments. These findings support the integration of 3D VR systems as an alternative for employability training.

Article activity feed