Information availability shapes foraging strategy: A virtual foraging game

Read the full article See related articles

Listed in

This article is not in any list yet, why not save it to one of your lists.
Log in to save this article

Abstract

Understanding spatial exploration reveals how organisms sample, process, and act on spatial information. Foraging paradigms (multi-item search) offer a window into these exploration strategies. Here, participants foraged as first-person avatars in a virtual environment. We investigated how movement ability and information availability influenced foraging strategy using a generative model that predicts item selection sequences with three latent parameters: 'proximity' (items closeness), 'momentum' (relative direction), and 'turning' (left or right). Proximity and momentum were highly predictive of behaviour. Information availability also impacted strategy: participants with a map were more likely to double-back. Finally, we also show that target selection rules affect model performance: A `winner-takes-it-all` rule outperforms a stochastic rule and simple baseline model. We conclude that our model accurately predicts behaviour on an item-by-item basis and argue that this approach can serve as a template for understanding the cognitive underpinnings of human spatial exploration.

Article activity feed