AHEAD: Adaptive Hierarchical Edge Detection for Real-Time Artistic Stylization

Read the full article See related articles

Discuss this preprint

Start a discussion What are Sciety discussions?

Listed in

This article is not in any list yet, why not save it to one of your lists.
Log in to save this article

Abstract

There has been a notable increase in the usage of Non-Photorealistic Rendering (NPR) ingames, like the Borderland series and The Walking Dead, which depicts a stylized, artistic expression instead of hyperrealism. Consequently, modern game development has seen an increaseddemand for the creation of ‘ink style’ or ‘comic-book look’ assets characterized specifically by theirbold and clear silhouettes, and shading effect on the surface texture. This has primarily beenachieved by basic edge detection algorithms which result in a noisy image, discontinuous edgesand loss of structural detail. Therefore, the assets are individually edited to get the desired results,leading to increased development time. This paper proposes a unified, real-time post-processingshader architecture that makes use of adaptive sensitivity and a three-layer hierarchy in orderto overcome these constraints. The suggested framework uses a Max-pooling fusion technique tointegrate the scene after breaking it down into separate Silhouette, Structure and Texture layers.This method preserves edge integrity better than conventional linear averaging of the single-passfilters, while also recovering details in low-light areas. The resulting visualization offers the possibility of shorter asset development times by accurately reproducing a hand-drawn artistic style.The full source code and shader files are available online.

Article activity feed