Usability Analysis of Virtual Reality (VR) Learning Concept-based Dental and Medical Examinations: A Preliminary Study in Indonesia
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Background The integration of virtual reality (VR) into medical and dental education has created new opportunities for simulating clinical environments, providing an immersive and interactive platform for training in skills such as general physical examinations. Aim This study aims to analyze medical, dental, and nursing students’ perception of the usability and effectiveness of VR-based training for dental and physical examinations. Methods A quantitative approach was employed using questionnaires on user experience, cybersickness in virtual reality (CSQ-VR), and the System Usability Scale (SUS). Respondents, including dental, medical, and nursing students, were recruited through convenience sampling. The VR-based dental and general physical examinations were carried out for a maximum of 20 minutes, followed by surveys. Results A total of 41 respondents participated in the training. The findings indicated high satisfaction, with 51.22% reporting good usability ratings. No significant differences were observed among the students regarding user experience, usability, or motion sickness. Additionally, no significant correlation was found between satisfaction, game duration, or motion sickness. Conclusion VR-based dental and general physical examination training is perceived positively by different groups. Future studies must address several issues to ensure a smooth data collection process.