Development of a Web-Based Student E-Achievement Application Using the Design Thinking Method at Wiraraja University
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His study aims to develop a web-based Student E-Achievement application using the Design Thinking method approach. The development process is focused on the main needs of users, namely students, so that the resulting application can improve efficiency, ease of use, and clarity of flow in managing student achievements. The results of this study indicate that the developed Student E-Achievement application is able to meet user needs effectively. This is shown through the results of testing with a questionnaire instrument, where an average value of 4.18 was obtained from a maximum scale of 5. If converted into a percentage, the level of user satisfaction with the application's UI/UX design reaches 83.6%. This value exceeds the threshold set in the hypothesis, which is 80%. Thus, the hypothesis is declared accepted, which means that the application of the Design Thinking method with the help of Canva tools has been proven to have a positive impact on the user experience in using the application.