Real-time deformable droplet rendering for particle-based fluid simulation

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Abstract

Particle-based systems have become a cornerstone in scientific visualization and computer graphics, enabling the realistic simulation of dynamic phenomena such as fluid flow and gas behavior. Traditional rendering techniques for particle systems often involve simplistic representations, such as spherical particles or static points, which fail to convey their interconnectedness and movement. To address these limitations, this paper presents a novel approach using deformed droplet sprites for real-time rendering, enhancing visual fidelity while maintaining computational efficiency. The proposed method dynamically shapes particles based on velocity and forces acting on them, enabling clearer visualization of fluid motion and trajectories. Experimental results demonstrate that this approach not only improves the aesthetic quality of fluid simulations but also supports real-time rendering capabilities, making it suitable for various applications including animation and interactive scientific visualization. This work emphasizes the need for advancements in rendering techniques within particle systems to bridge the visual gap between discrete particles and cohesive fluid dynamics, thereby fostering more compelling and informative representations of simulated environments.

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