Digital Distractions in the Classroom Among Students: A Cross-Sectional Study
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Background: The integration of digital devices in education has transformed learning experiences, offering instant access to information and enhancing collaboration. However, their misuse for non-academic purposes, such as social media and gaming, has led to significant classroom distractions, negatively impacting student focus and academic performance. This study investigates the prevalence of digital distractions (DD) in classrooms and explores strategies to enhance student engagement while minimizing disruptions.Methods: A quantitative cross-sectional study was conducted using a Google Forms survey distributed to students in a selected academic institution. A convenience sampling method was employed, and data were analyzed using descriptive statistics.Results: The 51.2% of students reported using digital devices 1 to 3 times per class, primarily for non-academic activities such as texting (21.9%), social networking (14.1%), and checking the time (41.2%). The primary benefits of using digital devices were staying connected (29.2%), entertainment (19.8%), and alleviating boredom (20.4%). The most cited negative effects were reduced attention (68.6%), distraction of peers (38.5%), and missed instructions (30.3%). 66.3% of participants supported banning digital devices in classrooms, while 59.7% favored restricting non-academic use.Conclusion: Digital devices play a dual role in education—they enhance learning while also contributing to distractions. To address this challenge, clear policies, digital literacy programs, and self-regulation strategies are essential for promoting responsible device use and improving classroom focus. Future research should explore adaptive strategies to balance digital engagement with academic performance.