Non-Uniform Voxelisation for Point Cloud Compression
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Point cloud compression is essential for the efficient storage and transmission of 3D data in various applications, such as virtual reality, autonomous driving, and 3D modelling. Most existing compression methods employ voxelisation, all of which uniform, to partition 3D space into voxels for more efficient compression. However, uniform voxelisation may not capture the underlying geometry of complex scenes effectively. In this paper, we propose a novel non-uniform voxelisation technique for point cloud geometry compression. Our method adaptively adjusts voxel sizes based on local point density, preserving geometric details while enabling more accurate reconstructions. Through comprehensive experiments on well-known benchmark datasets, ScanNet and ModelNet, we demonstrate that our approach achieves better compression ratios and reconstruction quality in comparison to traditional uniform voxelisation methods. The results highlight the potential of non-uniform voxelisation as a viable and effective alternative, offering improved performance for point cloud geometry compression in a wide range of real-world scenarios.