Effects of Virtual Reality-Combined Treadmill Gait Training on Balance and Walking in Children with Spastic Cerebral Palsy

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Abstract

BACKGROUND: In this study aims to investigate the changes in balance and walking by applying virtual reality combined with treadmill gait training to children with spastic cerebral palsy. OBJECTIVE: Thirty patients with children with spastic cerebral palsy were randomly divided into two groups. The experiment group had a virtual reality combined treadmill gait training program group. The control group had a general physiotherapy group. METHODS: Prior to the initiation of this study. Patients’ balance ability was assessed using the Bio-rescue (Center of Pressure; COP, Limit of Stability; LOS). velocity, stride length, cadence was measured to examine gait ability. RESULT: After the intervention, the experimental group showed a significant increase in COP and LOS values compared to the control group. Regarding gait ability, the experimental group showed significant increases in velocity, step length, and cadence post-intervention compared to pre-intervention scores, with differences significantly higher than those of the control group. CONCULSION: The conclusion of this study may be used as a basic material for an effective Virtual Reality Com-bined Treadmill Gait Training method for children with Spastic Cerebral Palsy and have significance as an intervention for Children with Spastic Cerebral Palsy patients requiring long-term treatment.

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