Personalizing mobile applications for health based on user profiles: A preference matrix from a scoping review

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Abstract

The World Health Organization identifies unhealthy behaviors, such as smoking, as significant risk factors contributing to mortality and morbidity, underscoring the necessity to adopt healthier habits. The increasing prevalence of health applications (apps) presents opportunities for promoting healthier lifestyles. Notably, personalized mobile health (mHealth) interventions can enhance user engagement and their effectiveness. Our scoping review aims to contribute to guide the personalization of mHealth interventions for health behavior change by defining which mechanisms should be favored for a given user profile. Online databases were searched to identify articles published between 2008 and 2024 describing the topic of personalization, behavior change apps and mobile app mechanisms. Of 1806 articles identified, 18 articles were retained. We then categorized the mechanisms and user profiles described in the selected articles into existing taxonomies. Finally, the relationship between the user profiles and mechanisms were reported. The four user profiles identified included personality and gamer profiles. Twenty-one mechanisms extracted from the articles were categorized as behavioral change techniques, gamification or mobile app mechanisms, with limited numbers of preference relations between mechanisms and user profiles. The relation matrix was not complete and covered only 51% of possible relations: game mechanisms, 30%; behavioral change techniques, 16%; and app mechanisms, 5%. Two user profiles, the Big Five (18%) and Hexad scale (20%), covered 38% of relations, whereas the two remaining user profiles contributed to the remaining 13%. Social mechanisms, including competition, cooperation and social comparison, exhibit strong connections to user profiles and are pivotal in persuasive system design. Self-efficacy theory links mechanisms such as self-monitoring, social persuasion and rewards to behavior change. However, only 51% of potential relationships between profiles and mechanisms were identified. Adapting mHealth content based on user profiles requires reliable personality assessments and privacy-conscious data collection to enable personalized, profile-specific interventions for improved outcomes.

Author Summary

The promotion of healthy behavior, as well as addressing health risk factors that contribute to mortality, such as sedentary lifestyles, has led to a proliferation of mHealth apps. These apps have the potential to facilitate behavior change and offer a variety of features, including reminders, progress tracking and personalized interventions, which have been demonstrated to enhance user engagement and adherence. Personalization is of critical importance in the process of adapting interventions to align with the specific characteristics and needs of individual user profiles. The use of tailored messages and feedback has been demonstrated to be more effective than the use of generic ones, particularly in the context of promoting physical activity and weight loss. The incorporation of game design elements is also a prevalent feature in health apps, with evidence suggesting that it positively impacts on user engagement and motivation. However, there is a lack of comprehensive frameworks that provide guidance on their implementation in mHealth interventions. Here, we aim to optimize the effectiveness of interventions designed to facilitate health behavior change by defining game mechanisms, behavior change techniques and app mechanisms employed to personalize apps based on user profiles.

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