On Long-Term Species Coexistence in Five-Species Evolutionary Spatial Cyclic Games with Ablated and Non-Ablated Dominance Networks

Read the full article See related articles

Listed in

This article is not in any list yet, why not save it to one of your lists.
Log in to save this article

Abstract

I present a replication and, to some extent, a refutation of key results published by Zhong, Zhang, Li, Dai, & Yang in their 2022 paper “Species coexistence in spatial cyclic game of five species” ( Chaos, Solitons and Fractals , 156: 111806), where ecosystem species coexistence was explored via simulation studies of the evolutionary spatial cyclic game (E scg ) Rock-Paper-Scissors-Lizard-Spock (R psls ) with certain predator-prey relationships removed from the game’s “interaction structure”, i.e. with specific arcs ab-lated in the E scg ’s dominance network, and with the E scg run for 10 5 Monte Carlo Steps ( mcs ) to identify its asymptotic behaviors. I replicate the results presented by Zhong et al. for interaction structures with one, two, three, and four arcs ablated from the dominance network. I then empiri-cally demonstrate that the dynamics of the R psls E scg have sufficiently long time constants that the true asymptotic outcomes can often only be identified after running the ablated E scg for 10 7 mcs or longer, and that the true long-term outcomes can be markedly less diverse than those reported by Zhong et al. as asymptotic. Finally I demonstrate that, when run for sufficiently many mcs , the original unablated R psls system exhibits essentially the same asymptotic outcomes as the ablated R psls systems, and in this sense the only causal effect of the ablations is to alter the time required for the system to converge to the long-term asymptotic states that the unablated system eventually settles to anyhow.

Graphical Abstract

Highlights

  • I replicate key results from Zhong et al. (2022) where biodiversity was explored via the game Rock-Paper-Scissors-Lizard-Spock (R psls ).

  • Zhong et al. reported results from R psls games where specific predatorprey interactions were ablated from the game’s dominance network.

  • My replication reveals problems in Zhong et al.’s design of experiments.

  • Zhong et al. did not run their simulations for sufficiently long to reveal the true asymptotic behavior of the ablated R psls systems.

  • Zhong et al. did not present control outcomes from the unablated R p - sls system, so there is no baseline data for comparison to the treatment outcomes.

  • I present results from simulations that are run for 100 to 1000 times longer than the experiments reported by Zhong et al., thereby revealing the true asymptotic behaviors of the system.

  • The asymptotic outcomes are remarkably uniform – practically indistinguishable – in the cases where one, two, or three arcs are ablated from the R psls dominance network.

  • My asymptotic results for the baseline original unablated system are also very similar to those for the one-two- and three-ablation systems.

  • My results question whether the ablations have any effect other than speeding the system’s convergence to its eventual asymptotic state.

  • Results from Zhong et al.’s four-ablation system do not fit so well with the lower-ablation-count systems: potential reasons for this, and avenues for further research on it, are discussed.

Article activity feed